(Using far more frames for movement, and going from a ten pixel sprite to thousands times bigger.)Īnd there is already a good example of what can be done with a Voxel engined RTS game, namely the Age of Empires Definitive Editions the first two at least. But in the case of these games it would be infantry in 2D sprite, Units and building build up in Voxels.īut like what they did in the first they pushed those 2D sprites to the max they could get from them. My vision of a TS and RA2 remaster is staying true to that mindset. In the case of TD and RA those were all 2D sprites. Yes, they used the same 'technology' to make the buildings and units. With 3D models and extensive camera control? If it's the former: What do you see? An overhaul of the 2D top-down view or an all-new view :PĪgreed, but wasn't 2D sprites used, anyway? I mean, in your perspective. We haven't used any ad hominems so in internet terms we're having a perfectly civilized conversation. When it comes to gamedev and just dev in general, I love to pick things apart. WC3 Remastered).Įxcuse me for going on a tangent. Add to that any exec meddling from up top wanting to squeeze every cent they can get from the work (which, by the way, can run contrary to the needs of the consumer, i.e. A remake/remaster is good if they know exactly what the audiences want, but I feel that the audience is a generally very tough crowd to please, especially when they're wearing nostalgia goggles, which is why "the product sucks". I think you confuse the execution of remaster/remake with the quality of the work. Under remake I picture trying to squeeze into some 3D engine abomination that has none of the charm or even look of the original. But for me, C&C Remastered is exactly what it says on the tin. And I get that it's becoming tougher to tell these days when developers slap the "Remastered" label on virtually all titles and ship in a bunch of changes that would overhaul the gameplay anyway (e.g. How much of it counts to call it a remake? Well, that's open to interpretation. If they had to get a new engine to make something look better, so be it, but the core meta and gameplay is not expected to change drastically.Ī remake, on the other hand, is a do-over. In terms of game development, as I know it, the original definition of a remaster is visual / aural, plus some quality of life. Did I get the terms horribly mixed up? Please, honestly, enlighten me.
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